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Studio Home

Reframed the home architecture around what users actually came to do.

Balanced core workflows, learning, discovery, and future growth into one scalable structure, then rebuilt the concept mid-project when engineering constraints made the first approach untenable.

My role
Product UX strategy · IA
Team
Product management, UI design, and engineering
Timeline
2024
The redesigned Studio Home with Create New, Recent Files, and curated content

The 30-second story

Challenge

Rework a welcome screen that had accumulated features without a clear hierarchy, while serving increasingly different user goals.

Key move

Reframed Home around primary actions and user intent, then shifted it to a distinct mode when engineering constraints ruled out the original in-workspace concept.

Validation

Concept testing confirmed the hierarchy, and Early Access feedback highlighted the usefulness of Recent Files without requiring major structural changes.

Result

Shipped to all Studio users in May 2024 with a scalable structure for creating, continuing, learning, and discovery.

Problem

The existing welcome screen had gradually accumulated more features over time, but was never designed to support them as a cohesive experience. As Studio continued to grow, the screen needed to serve increasingly different user goals without a clear structure for prioritizing them.

The previous Studio welcome screen, with actions and gallery content competing for space
The welcome screen as it stood, with primary actions, recent work, Gallery content, tutorials, and supporting resources all competing for the same space.

Design principles

01

Make primary actions immediately clear

Create New and Recent Files should remain the most accessible actions, giving both first-time and returning users a clear place to begin.

02

Support different levels of experience

The home experience should provide different entry points for different needs, from tutorials and official sets for newer users, to recent files and community designs for experienced builders.

03

Build a scalable content structure

Create a flexible structure that could support tutorials, gallery content, official sets, recent work, and future additions without making the home experience feel fragmented.

Process

01

Auditing the existing experience

I reviewed how the welcome screen had evolved and where the existing structure was no longer supporting the product. Primary actions, recent work, Gallery content, tutorials, and supporting resources were competing for limited space without a clear hierarchy.

I mapped the existing content and entry points to identify where the experience was creating confusion, distraction, and inefficient use of space.

Annotated audit of the existing overlay with user quotes
Findings from a UCI Capstone collaboration, which informed my audit of the existing experience and the redesign that followed.

02

Prioritizing content by user type

I mapped the needs of different Studio users, including new users, experienced builders, browsers, MOC designers, and instruction creators, to understand which content and actions should be most prominent for each group.

This established a clearer hierarchy across the home experience: primary actions such as creating or continuing work stayed highly visible, while tutorials, Gallery content, official sets, and other resources were prioritized by user need, frequency of use, and relevance.

User types mapped against feature priority
User types, including new, self-taught, browser, casual builder, MOC designer, and instruction creator, mapped against primary, secondary, and tertiary content.
Content plotted by usage and affinity
The same content plotted by usage and affinity, to decide what earned prominence.

03

Designing the home architecture

With content priorities defined, I translated them into a new home structure balancing immediate actions with discovery. Create New and Recent Files remained prominent, while tutorials, Gallery content, official sets, and other resources were organized into clear sections that could expand over time.

To inform the layout exploration I reviewed how other creation tools approached home navigation, recent work, and content discovery. I explored multiple layouts and navigation models, then refined the structure through team reviews to improve scannability, reduce visual competition, and support different screen sizes.

Layout and navigation explorations
Layout explorations, alongside a review of how other creation tools handle home navigation and discovery.
Turning point

04

Iterating with the team

My initial concept treated Home as a layer within the existing Studio workspace. After reviewing the interaction with engineers, we identified technical constraints that made this approach difficult to support reliably.

I worked with the team to redefine Home as a distinct mode, one users could move between alongside the building workspace. The revised structure also introduced a modular content layout, allowing curated resources and new sections to be added over time without redesigning the overall experience.

The initial concept treating Home as a layer within the Studio workspace
Initial concept: Home as a layer over the existing workspace.
The revised direction, with Home as a distinct mode and a modular content layout
The revised direction after the engineering review: Home as a distinct mode, with a modular content layout that could grow.

05

Testing the concept across experience levels

I ran concept testing with internal participants representing different levels of Studio experience, deliberately excluding members of the Studio product team. The sessions focused on whether primary actions were easy to find, how participants interpreted the content hierarchy, and whether the expanded home experience provided useful entry points for different needs.

The findings supported the emphasis on Create New and Recent Files, and confirmed that tutorials, Gallery content, and official sets worked best as secondary paths for learning and discovery.

Concept testing boards with participant responses
Concept testing across experience levels, run with participants outside the Studio product team.

06

Launching and gathering early feedback

We released the new Home experience through Studio Early Access in March 2024, followed by a two-month feedback period before its full release in May 2024.

Early Access gave community members a chance to use the new experience in the product and share feedback. While the volume of responses was limited, early comments highlighted the improved visibility and usefulness of Recent Files. The experience subsequently launched in the official version without requiring major structural changes.

The shipped modular content sections
The modular content structure as shipped: curated sections that could expand without a redesign.

Outcome

Shipped to all Studio users in May 2024, with no structural changes after Early Access.

The renewed Home experience established a clearer starting point for creating, continuing, learning, and discovering within the product. The new structure made primary actions more visible and created a scalable foundation for curated content and future additions.

Early community feedback highlighted the improved usefulness of Recent Files compared with the previous experience.